Monday, November 21

Walkthrow

I know, the name is not as clever

as The Wiggins Zen Throwing Routine

but then again, I never was clever.

Point is, nearly everything is in there is great. Specifically have used over seasons myself: Warmup littles, Strobe Catches, Rainbows, Single Leg Throws, Throw Hard, Quiet Catches, Target Throwing, Late Eye Pickups, Full-Power Windups, Catch&Release Long, Off-Leg Pivots, Dishies. Under different names and with sometimes different focus. The rest I have less experience with, but I find appealing.

The two things I would add in are:

1. Loud Catches.
Duration: 1 minute
Description: Catch each throw with as much noise as possible, even when throwing soft. It may help to extend arms and catch while bringing them down towards your neutral throwing position.
Upper-level: Do this while moving toward the thrower.
Other-level: Taco the disc on your catches.

Goal: Develop catching prowess through power catches. If you can make the noise catches consistently, you can make all catches consistently.

2. Walkthrow
Duration: 1-5 minutes
Description: Start at ~2yds and throw with your partner. One rule: You must walk at all times, unless you are accelerating to catch a disc. No travels, no change of direction. Throw in time with your walk (Catch, step, throw). Lead your receiver.
Second iteration: On each catch, start your throw in the drection you're traveling (a righty walking to his left would start to throw a backhand, naturally), then pivot and throw the opposite.
Upper level: Throw the throw opposite your momentum without stopping. (a righty walking to his left would throw a flick while traveling left)

Goal: Slow your momentum down to conscious levels. Control your momentum w/r/t your throwing motion. Throwing the throw your momentum dictates to a location determined by someone else.

This last one seems complex to explain, and really simple to execute. The point is that it slows down and focuses on the fundamental transition from receiver to thrower. You catch teh disc going in a direction, leading to your likely first throw/fake. Your receivers do something as this is occuring, determining where you can throw to. If you can, you want to throw your first option (the one w/ the momentum). I you can't, you want to throw your second option as quickly as possible, before the defense can adjust. You need to do the following things: Catch, get the disc ready to leave your hands, get balanced (aka footwork), read the field, throw.

This is a fun warmup to do with your team before a game too. Break up into groups of 2-3 and use the whole half a field your team gets. Don't hit your teammates, throw only with your group. Do for 2 minutes. Increase awareness of field awareness.

I can't necessarily beat you at stalls 3-7, but those first 0-2? I'm aces. Walkthrow has a lot to do with it. Along with Catch&Release, dishies, Throw Hard and Full Power Windups. (The other is the 2-stall 4-6 man marking drill...)

I rarely drop a disc. This has a lot to do with quiet catch, loud catch, strobe lights and late-eye pickup (aka the jude and j drill).

2 comments:

J said...

What happened to "Ha, I'm retired"?

dusty.rhodes said...

Retirement is like a chicken without a head:
The parts keep moving, they just don't have a head.